This game uses the tabletop mechanics from the Changeling the Lost and World of Darkness sourcebooks with a few edits and house rules. (You can find these in our Player resources section)

We use dice to determine the results of mechanical actions like combat and magic in-game. I encourage players to use acting for their social actions but sometimes the dice will come out for things like detecting lies or hidden intentions. Once the dice have determined a result you continue to act out the scene with that in mind..
Our game uses a simplified dice system, called 8 div 3. Normally, in the tabletop rules, you would roll a number of dice equal to your die pool for that action, derived from the relevant stats on your sheet. (eg, rolling Intelligence + Investigation to search an apartment for clues). The simplified system instead takes your dice pool and treats that as the base value of your roll. You then roll one 10-sided die and add the result to your pool. If you roll a 1, the roll automatically fails, and if you roll a 10 you roll again and add all results to the total. The number rolled plus your Base Pool is your total and the value of your roll determines your successes. 0-7= no successes. 8 = one Success, and every additional 3 is an additional success. (So a total of 0-7= failure, 8= 1 success, 11= 2 successes, 14= 3 successes, etc.)

Our game is strictly NON-CONTACT! No simulated combat will be done with weapon props or bodies. We may occasionally mime out a conflict after the dice have been rolled but a good general rule is don’t touch another player without asking permission. Once given that means handshakes, not hip checks.